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Rollerball Profile
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Registered: 08-2008
Location: The 70s near future.
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A simple unified 3d model


Thinking of the key, loop and fob it's given me an idea. I've just thought of the perfect model for the event and room 10. Using a block of stacked A4 paper, where each sheet is a separate universe, where room 10 may or may not exist.
Image
A hole is punched through all those sheets top to bottom at the same point where room 10 does and would have existed, linking them all.
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The hole is room 10 and it's access, the sheets are an unknown number of multi universes, the act of punching the hole is the event and the punch is its creator.
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If you then take a piece of elastic and loop it through the hole and tie its ends together this loop becomes the key.
Image Image
Objects within the room can each be modeled as looped infinite elastic threads running the entire vertical depth of the hole.
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When an object is removed from the room the thread bends and pulls but still links back to the room via its two ends on as many planes as it's taken. These twin umbilicals are what give the objects their weird mixed up powers, dragging in and blending all those now connected multi universes' local physics. Destruction of an object can be modeled by the cutting of its loop, ending it's multi universe connections and losing its powers in the process. The ends of the cut loop snapping back to its origin.

I had some further ideas of how each of the items could then interact or attract each other using the same basic model, through entanglement of their room umbilicals. Sort of a multi cosmos hyper cat's cradle.
Image Image

The snap back of the severed umbilicals could model the object being expelled from room 10. The multi universe sudden vacuum resulting from this, then sucks in the nearest replacement object to take up residence.

The tension caused in these umbilical cords resonate individual recognition tones marking presence, location and object. These vibrations act almost like a gravity field attracting other objects through their wave interference and allow you to detect their passing or approach and so on. The higher velocity objects will pull in slower nearby objects. This can be modeled by the cat's cradle idea, a passing loop entangling it's self with another pulling it in closer. This same model can also be used to to explain how combinations of separate close objects create new combined powers. Their umbilicals now touching blend their alternate universe physics further to for a unified multi object power.

The further away an object is from its point of origin, room 10 the higher its tone. Use of an object's power will increase the volume of it's tone, making it stand out from the objects at rest resonance field. Think of this field as a pool of calm water with gentle ripples from X amount of room objects and then one huge splash as an object is used with waves going out to the other objects.

Back to the paper model, cutting each page into a circle, with the punched hole at it's centre and all connected via the master loop (the key), place this now cylindrical stack on its side. Then fanning out all it's circular pages into a circle, so that the top page of your stack is now next to the last page. You should end up with a toroidal sphere shape, basically a multi segmented donut.
Image Image
Now the universes can revolve about the point that is the key's master loop, like 45s in a jukebox carousel.

Sorry for the way ideas jump back and forth it's the way they've come to me as I wrote and developed this.

Last edited by Rollerball, 8/29/2008, 10:57 am


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8/25/2008, 5:23 am Link to this post Send PM to Rollerball
 
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Re: A simple unified 3d model


This model will work for one page, two, three and so on to the Nth degree, likewise regarding the amount of room 10 objects, there is no limit, well almost. There's no limit to the paged universes, you can have as many or as little as you want. I assume there's a finite limit to the amount of room objects based on the cubic capacity of room 10 and the set amount of original objects. Although I can see a way of having more through some object combinations possibly. Then you could squeeze in as many as the room space allows... you could even add several rooms worth as long as the room stayed virtually empty. I can see a problem coming and that's reseting the overcrowded room, (which could even have a master reset where all the objects no matter their location will be instantly reset back to the room. How this is achieved who knows). Anyway my worry is that if the objects were of such a size or collective quantity, that on a reset there isn't enough room for them all and room 10 explodes catastrophically across all of the multiverses at once. The room going hypernova. Would this event end reality? Would it just reset reality, putting back all the room 10s to where they truly belong back in their respective universes? Would this event reset time back to 1961 and allow Eddie to continue where he left off?

Last edited by Rollerball, 8/25/2008, 6:03 am


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8/25/2008, 5:56 am Link to this post Send PM to Rollerball
 
peerkoel Profile
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Re: A simple unified 3d model


Hm, I like what you're doing with the stack of paper there.

The umbilicals theory is a good explanation of how the Objects are linked to the room. I would like to add that the Objects sense each other too, so the umbilicals must be entangled or something.

I'm not sure where you're going with the end of the world explosion in your second post, but I like how you're thinking of a way to resolve the whole mess for Eddie.

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"It's not who votes that counts, it's who counts the votes."
8/25/2008, 6:24 am Link to this post Send Email to peerkoel   Send PM to peerkoel
 
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Re: A simple unified 3d model


Yeah the objects sensing each other is in there with the umbilical resonance field mentioned midway through the second post.

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8/25/2008, 6:30 am Link to this post Send PM to Rollerball
 
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Registered: 03-2008
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Re: A simple unified 3d model


Well thought out
That explains almost everything
8/25/2008, 6:40 am Link to this post Send Email to REMNANTS   Send PM to REMNANTS
 
Rollerball Profile
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Re: A simple unified 3d model


I wish I could use it to explain my lottery numbers. LOL

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8/25/2008, 6:45 am Link to this post Send PM to Rollerball
 
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Re: A simple unified 3d model


Just had another brainwave to tart up the model further, if you cut the pages and print them on card even, to be copies of the room 10 fob, these would make it look cool visually. The master loop could be gold elastic cord to represent the colour of the brass key. You could then add a tiny card model of the key and fob to that gold loop to tag it as such. Then if you wanted to take it further still you could add all the other objects. All with their own coloured loops either related to their respective overall colour/s or an object unified colour for all of them to keep things simple, like say the red from the motel logo. You could then add likewise tiny card models as tags the those too.

Last edited by Rollerball, 8/25/2008, 7:21 am


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8/25/2008, 6:51 am Link to this post Send PM to Rollerball
 
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Re: A simple unified 3d model


If you wanted to model and represent universes where room 10 never existed you could make that fob room 9 instead.

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8/25/2008, 7:25 am Link to this post Send PM to Rollerball
 
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Re: A simple unified 3d model


Just thought there could be certain universes where the whole motel doesn't exist at all, or a different motel in it's place. Here I suggest using a blank fob or one with a gold question mark.

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8/25/2008, 8:02 am Link to this post Send PM to Rollerball
 
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Re: A simple unified 3d model


The room 9 experiment could have opened the void, the gaps between these alternate universes. The space between the walls of the room 10s. Or even open an anti room 10, the unstable mirror image of that room where all the alternate physics are in complete flux, as opposed to the stable room 10.

While watching the end of The Comb, Wally comes out with a gem, which I think describes the model well.
"It's not the middle of nowhere, it's the middle of everywhere, everything."

Last edited by Rollerball, 8/26/2008, 3:33 am


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