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paulv70 Profile
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Head Administrator & Apostle of The Objects

Registered: 03-2005
Location: Washington, DC
Posts: 1603
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Re: Theory From a Software Point of View


Also consider the "dormant" objects or objects whose powers haven't been discovered yet.

What power an object may have may take years to discover. Whoever decided to try swallowing the quarter or putting an egg inside the watch.

---
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Spikosauropod Profile
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The Prophet & Moderator

Registered: 06-2007
Posts: 5961
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Re: Theory From a Software Point of View


I don’t buy A, B, or C. I like D.

The reason why I don’t buy the other ones is that that Wally and The Weasel obviously don’t try to hide their objects. They exploit them mercilessly. If these two are any indication, forty years of such exploitation is just too difficult to account for.

But reason D is really Good. Actually, I think I can see a way to tie your theory together with my Psychotronic Field Theory, but I will need to work on it. The lack of an address and my notion of an irrational singularity seem synonymous somehow.
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The Prophet & Moderator

Registered: 06-2007
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Re: Theory From a Software Point of View


Apparently the Weazel’s theory about the objects was based at least in part on cellular automata or some kind of dynamical system.

Here is a diagram from the Weazel’s object chart:

Image

Here is a diagram of a species of cellular automata. I believe this is rule 110 from Wolfram’s A New Kind of Science.

Image
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Syncretic Profile
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Registered: 12-2007
Posts: 36
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Re: Theory From a Software Point of View


Have you read Warren Ellis' Planetary? It is very entertaining but also touches on information theory. In it, the multiverse is somewhat of a huge data system, and heaven and hell are immense hard drives containing near-countless files (souls).

Also, I know this is an oversimplification, but this theory could lead to some very 'Matrixy' conclusions about reality, such as that the Objects could represent 'cheat codes' outside of a normally smoothly operating system.
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The Prophet & Moderator

Registered: 06-2007
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Re: Theory From a Software Point of View


The funny thing is that if we study the problem long enough we may actually find a consistent falsifiable theory—even though it appears no such theory actually exists. Ahhh…the marvels of science.

No, I have never read that. However, it sounds like something I might like. I’ve been having trouble getting into books lately. Every time I start one, I discover that I don’t like the story. The last thing I read that I liked was The Metamorphosis of Prime Intellect.

The idea of the universe as information science seems more plausible to me all the time. It makes a lot of sense of several observations. Now, as for cheat codes: why would there be something like that? Why would they be provided? Who would provide them? It seems to me that gamers resort to cheat codes when they get into a rut. Could that be it? Maybe some overseeing intelligence decided we were in a rut and provided the codes. I’ll come up with something.
12/18/2007, 5:05 am Link to this post Send Email to Spikosauropod   Send PM to Spikosauropod
 
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The Prophet & Moderator

Registered: 06-2007
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Re: Theory From a Software Point of View


I seem to have overlooked the obvious. In the Conroy experiment, not only were the objects in close proximity, they had a particular spatial orientation and a particular geographic location. If this is a factor, then the number of possible combinations is virtually infinite.

Here is an example of how this might manifest. It might be that if you put the scissors and the knife together, they cause you to go back in time. Perhaps, if you place the knife directly at the point of the scissors, you go back in time 12 hours. If you place it at the 1:00 position, you go back in time 1 hour. Then, perhaps, by changing the orientation still more in the third dimension you can regulate the number of days you go back in time. This is only one possibility, and not a particularly imaginative one at that.
12/18/2007, 8:47 pm Link to this post Send Email to Spikosauropod   Send PM to Spikosauropod
 
Syncretic Profile
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Registered: 12-2007
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Re: Theory From a Software Point of View


I've been seriously wondering about that. The original Collectors had almost all of the objects, and quite possibly had some serious time in which to do real experiments without worry about maniacs killing them and stealing their belongings.

The pack of cigarettes and the toothbrush, for example, are listed as dormant, but they must have had some reason in order to isolate these for whatever their goal was.

Did they know some of their first or second order properties? Or did they figure out some relationship that became the basis of Object charts?

Lost knowledge...
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Ghinius Sahalin Profile
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Registered: 08-2007
Location: San Diego, CA
Posts: 579
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Re: Theory From a Software Point of View


Excelt theory sir. I say this is thought out to say the least. and i like the science as well.

---
"All that matters, is the price. That's what nobody gets. There’s always a price to pay, for using the objects. Weather you know it or not, There's always, a price."
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peerkoel Profile
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Registered: 07-2008
Posts: 68
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Re: Theory From a Software Point of View


Hm, being a programmer myself I like the idea of a "shifted" reality, where pointers are messed up.

This is also a good explanation for the change in properties (I have seen it happen in my code emoticon).

But I also know that most often a program would simply crash instead of surviving with different behavior. How would you explain that?

---
"It's not who votes that counts, it's who counts the votes."
7/3/2008, 7:21 pm Link to this post Send Email to peerkoel   Send PM to peerkoel
 
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The Prophet & Moderator

Registered: 06-2007
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Re: Theory From a Software Point of View


Here is one way to look at it. DNA is essentially a program for a life form. It sometimes gets altered. Usually, the result is a failed life form, but once in a while the life form survives for a while or even prospers. Maybe we are talking about some sort of genetic algorithm that is much more resilient than ordinary code.
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