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morbius001 Profile
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Registered: 05-2010
Posts: 5
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The door - one of those 'avoided' topics


Having just joined, and not having the time to properly scour the entire board, I find one thing about the door, that really itches where my wallet goes emoticon ) .... and that is: okay... envision yourself standing in front of the motel room door (in this case, room 10)... and think of it like room 10 really did, or does, or whatever- still exist, as one would normally think.
So- the lock & knob are on the right-side of the door, and the hinges are on the left-side (still, facing from the outside)... and when opened, the door swings inward, and to the left. So far, so good.
Now- since "The key" will open any door that has a knob and a knob key-lock... how does it work if/when someone opens a door that is configured differently (but still having the knob and key-lock)? ...... like- if the knob/lock were on the left-side, and hinges on the right?.... or even better (since i 'think' I saw an example of this in the film, but it was ignored).... opening a door which opens 'outward' (and all reversed when inside the room, exiting... like using a door at the new location, where the hinges/knob/lock and opening direction are opposite from the 'Motel room door'????
I realize that some of these inconsistencies may have just been overlooked during production... or perhaps, just seemed to be a 'non-issue' (or I missed something). Yet, a fairly decent number of people are taking 'The Lost Room' pretty seriously (like this site). And, of course, the standard 'fallback' answer might be... "The laws of physics don't apply", which, on the surface, seem to counter such questions. ("Why do I envision a snake swallowing his tail"?)

But (and I'll have to review it again to be sure), it seems to me that there may have been a scene where Joe (and whomever else) was in the room, with the door open... and the door at the other location was configured differently... it's just that what's going on at that moment makes it easy to miss. (I may be wrong about that example).

Anyway- maybe someone will have a good answer for that, while I look for the appropriate place to check where the 'bloopers' are, and if one that I saw, has been noticed by others (in the convenience store... the comb, and the swiping of the cash in the register drawer).
5/4/2010, 2:16 pm Link to this post Send Email to morbius001   Send PM to morbius001
 
Chucklbunny Profile
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Registered: 06-2007
Location: Room 10 at The Sunshine Motel
Posts: 3047
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Re: The door - one of those 'avoided' topics


Hi Morbius001 ! Welcome to The Collectors !

           great question about the door......my guess is that the door to Room 10 would open any door with any configuration as long as it had a pin & tumbler lock.....The Key can only be used on that type of door.....however if you had The Key you could open any door coming from Room 10 but if the door did not have the proper knob/lock then you would have to find another door to 'come back"

as for bloopers or production errors...we noticed a few for sure.....some shocked Christopher Leone & Laura Harkcom when we told them about it.....

I am glad your here ! it's good to have another fan of TLR here and sharing ideas !!


Enjoy your stay !!


Chuckles emoticon

---
Chucklbunny - OA, RMC

The Founder of The Collectors


5/4/2010, 2:56 pm Link to this post Send Email to Chucklbunny   Send PM to Chucklbunny Blog
 
Spikosauropod Profile
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Re: The door - one of those 'avoided' topics


Welcome to our Cabal. Later, when I get a chance, I will read your whole post about the door. In the mean time, feel free to look around and ask questions.

Happy Eventmas!
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Jintosh Profile
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Registered: 06-2009
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Re: The door - one of those 'avoided' topics


Excellent question ! And the answer is sorta complicated, or at least hard to visualize.

  In the Police station when you see Iggy open the door, only the 'inside' of the door opens and the outside of the door shown on the video camera does NOT open.

That is because the inside of the door becomes attached to the the outside (from that perspective) of the door to room 10. So that the room 10 door always opens into the room. Even if the door you were trying to use would have opened outward compared to the room 10 door. At least that's the basic concept. Could be a bit like a mobius strip.

---
Jintosh, The KeyMaster, OA, RMC

Prop Replicas at http://www.TheLostRoom.org
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Cattrina Profile
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Registered: 11-2008
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Re: The door - one of those 'avoided' topics


Welcome

Here are some of the basic questions answered:
The Frequently Asked Questions

---

Collector's Forum Hyperlink List TLR FACTS&FAQ
5/5/2010, 12:32 am Link to this post Send Email to Cattrina   Send PM to Cattrina
 
Spikosauropod Profile
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Re: The door - one of those 'avoided' topics


Believe me, I have wondered about that and how it can be resolved.

Notice that the door will work even for a tiny door like the one in the playhouse inside kreutzfeld's townhouse. Yet, it will not work for a car door as attempted by Joe in the parking lot. Clearly, there are rules and limitations.

The obvious solution would be that the door only works for compatible doors with a similar configuration. However, without reviewing the entire miniseries, I strongly suspect that it works for any door with a pin tumbler lock.

A simple mechanism would be that the orientation of the entire room is relative to the door from which it is entered. If a person's memory of the orientation of the room were also relative, they would never become aware that a change had been made. Try to think of a book you read recently and try to imagine the color of that book. Unless you have an unusual memory, you will probably get it wrong. It may be that no one is able to accurately remember the orientation of the room so that whenever they enter it the orientation always seems exactly as before.

When a person exits the room, the room may automatically reorient to whichever door they exit through. Since the perception of the person in the room will reorient along with the room, they will never recognize the change.

If this seems implausible, consider all the perception puzzles you have undoubtedly looked at where something that is apparently smaller turns out to be larger or the same size, or where something that seems to be moving is actually standing still. Perception is a strange thing. When the brain is dislodged from its moorings in can perceive almost anything.
5/7/2010, 1:56 am Link to this post Send Email to Spikosauropod   Send PM to Spikosauropod
 
morbius001 Profile
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Registered: 05-2010
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Re: The door - one of those 'avoided' topics


I re-watched part of it last night.....
The first time that Joe uses it (outside of his house, his partners, etc.)... is that exact situation I mentioned (and now that I'm online... I can't think of the scene)(so much for sobriety).

But- even though I get the whole 'physics' thing... the scene where Joe and 'The Weasel' get in to kurtzfield's place (thru the Castle Playhouse door)... the size differential is real hard to get your brain around.... esp. if you imagine what it looks like from the inside of the motel room, to open the door... a tiny, little door... which should look normal, full-sized, from the inside, but small from the outside. (I guess ya gotta be there).

A lso double-checked the blooper re: the comb being used to snatch the cash out of the drawer in the convenience store.... yeah- they slipped-up on that one.
5/7/2010, 5:45 pm Link to this post Send Email to morbius001   Send PM to morbius001
 
Spikosauropod Profile
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Registered: 06-2007
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Re: The door - one of those 'avoided' topics


One of the most compelling aspects of TLR is what Chriss refers to as its "obsessive detail". Moreover, the whole scenario is so palpable that it seems like it should be possible to work out the physics. Like the real world, there are many couterintuitive and paradoxical kinks to work out. Most of us have spent many hours and much spilled ink trying to work out the issues you are conocerned with. It is what keeps us going.
5/7/2010, 8:23 pm Link to this post Send Email to Spikosauropod   Send PM to Spikosauropod
 


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